How To Set Camera To Top View In Unreal?

To set the camera to a top view in Unreal Engine, you can follow the following steps:

1. Open the level that you wish to set the camera in.

2. Press the ‘C’ button on your keyboard to switch to the cinematic viewport.

3. Click on the ‘+’ button at the top of the screen to create a new camera.

4. In the ‘Details’ panel on the right side of the screen, scroll down to ‘Transform’ and set the ‘Rotation’ values to ‘-90’ in the ‘Z’ axis.

5. In the ‘Projection Settings’ section, change the ‘Projection Mode’ to ‘Orthographic’.

6. Adjust the ‘Ortho Width’ value to fit the view that you desire.

7. Finally, click on the ‘Lock’ button to lock your camera to its current view.

Now, your camera will be set to a top-down view of your level. You can use this camera to accurately position objects and build your level in a top-down perspective. To switch back to your normal viewport, press the ‘C’ button again.

Important Notes:

– Make sure that the camera is positioned correctly and that it covers the area that you need to see.

– Adjust the ‘Ortho Width’ value to fit your view, as this will affect the overall size of your objects.

– Remember to lock your camera after you have set it up correctly.

List of Steps:

1. Open level
2. Press ‘C’ button
3. Click ‘+’ to create new camera
4. Set rotation to ‘-90’ in ‘Z’ axis
5. Change projection mode to ‘Orthographic’
6. Adjust ‘Ortho Width’ value
7. Lock camera view

Commonly Asked Questions

FAQs:

1. What are the steps to set the camera to the top view in Unreal?

To set the camera to the top view in Unreal, navigate to the “viewport” tab, then click on the “top” view. Next, click on the “viewport options” button in the top-right corner of the viewport and select “enable locked viewports”. Finally, select the “perspective” view and move the camera to the desired position.

2. Can I save the top view camera setting for future use?

Yes, you can save the top view camera setting for future use by clicking on the “view” menu in the top-left corner of the viewport and selecting “save current layout as default”. This will save the current layout, including the camera position, as the default layout for future use.

3. Is it possible to switch back to the 3D view from the top view?

Yes, you can switch back to the 3D view from the top view by clicking on the “viewport options” button in the top-right corner of the viewport and selecting “disable locked viewports”. This will allow you to move the camera freely in the 3D view.

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